Scoring / points
In the classic gamemodes your goal is to score the most points by surviving and attacking your opponents.
For the survival teams mode you can not attack and your only goal is to outlive the other team(s).
Winning the match
The goal of the game is of course to win the match or at least end up with a good standing/position so that you gain rank and a good crate.
For FFA this means you have to reach the target score and for teams you have to reach the target score as a team.
Score points in FFA Classic and 1v1
There are two ways to score points in FFA Classic and 1v1.
The first option is to survive and outlive your opponents.
Whenever an opponent dies you receive +10 points if you're alive.
This means that you can score a lot of points by just staying alive.
The second option is to attack your opponents with your equipped powers.
When you attack an opponent you will steal a percentage of their points.
Score points in teams
In the teams game mode you can only score points as a team.
Your team will score 1 point if you win the round.
You win the round if all opponents of the other team have died.
Event feed
On the bottom right of the screen you can find the event feed.
This feed will show all the points you scored and also the points you lost when other players attacked you.
You will see the +10 when someone died and the +?? when you attack someone with the power you used.
On the right side of the event feed messages you can see the score you ad after the action.
On the top of the event feed you see the round number and the score you had at the start of the round.
Scoreboard
On the top left you can find the scoreboard.
There you can see the score of each player and the scoreboard is sorted so the player on the top has the most points.
You will also see +xx these are the points you gained or lost during the current round.
Players who have died will be faded out.
Round scoreboard
After every round and at the end of the match you will see the round scoreboard.
Here you can see all the ships of players racing towards the finish line.
You will first see the previous scores then the +xx score values and you will see the ships move towards the finish line.
The scoreboard will then be sorted again so the player with the highest score is shown on the top.
For your own row you will also see the trophies you will earn when you finish at the given position.
The point goal for FFA starts at 50 for a game with 2 players, and increases by 50 for every player (10 players = 450 points).
Scoring methods
There are three different scoring methods, percentage, flattened and flat.
These all work slighly different and the details are explained below.
Percentage stealing
When you attack a player, you will always steal a percentage of their points and never a fixed amount (except for turrets). This means that you will receive more points when you hit a player who has more points.
- Steal a percentage of the target's points.
- Hitting players with more points gives you a bigger reward.
- The target's defense reduces the amount you steal.
Click to see formula
The formula to calculate the points stolen is:opponentScore * attack * defense
As an example, if the target has 100 points, you hit them with homing which has an 8.6% steal rate (attack = 0.086), and the target has homing (0% defense) and jump (7% defense) equipped.
The formula for the points you steal would be:
100 * 0.086 * ((1 - 0) * (1 - 0.07)) = 7.998
Since the points stolen are rounded up, you would successfully steal 8 points.
Flattened stealing
With flattened scoring, when you attack a player you will steal a flat base amount. But the actual points you steal also depend on the amount of players in the match and how far the score of the player you attack differentiates from the average in the match.
This means that you will receive slightly less points when you attack a player with a low score and slightly more when you attack a player with a high score.
- Powers have a flat attack damage value.
- The attack value scales based on player count.
- Hitting opponents above average score yields more points.
- Hitting opponents below average score yields less points.
- The target's defense reduces the final amount stolen.
- Starting score is 60.
- Target score increases by 50 (scales by team size).
Click to see formula
The formula to calculate the points stolen is:round(attack * (opponentScore / averageScore) ^ 0.4 * defense * (playerCount / 8))
where:
- attack is the base flat attack value of the power (e.g. Single Shot = 28, Double Shot = 24).
- opponentScore / averageScore determines how valuable the score of the opponent you attack is relative to the lobby average, raised to the power of 0.4 to keep the effect subtle.
- defense is the target's combined defense multiplier (e.g.
(1 - defenseUp) * (1 - defenseDown)). - playerCount / 8 scales the points so that smaller lobbies award proportionally fewer points per hit.
As an example: you hit a target with Single Shot (attack = 28), the target has 120 points while the lobby average is 100, the target has jump equipped (7% defense, so a 0.93 multiplier), and there are 6 players.
The formula would be:
round(28 * (120 / 100) ^ 0.4 * 0.93 * (6 / 8))
= 21 points, since the result (21.01) is rounded to the nearest integer.
Flat stealing
With flat scoring, when you attack a player you will steal a flat base amount. The total points you steal scale based on the total player count in the match, but damage is otherwise the same regardless of the target's score.
To help struggling players, flat scoring introduces a rubberbanding mechanic: players that have a score below 75% of the match average will receive a defense boost. The defense boost scales based on how far away your score is from the average, granting up to 50% extra defense at most.
- Powers have a flat attack damage value.
- The attack value scales based on player count.
- Damage is the same regardless of target score.
- Players below 75% of the average receive a defense boost.
- Defense boost scales, it's at most 50% extra.
- The target's defense reduces the final amount stolen.
- Starting score is 60.
- Target score increases by 50 (scales by team size).
Click to see formula
The formula to calculate the points stolen is:round(attack * defense * defenseBoost * (playerCount / 8))
where:
- attack is the base flat attack value of the power (e.g. Single Shot = 28, Double Shot = 24).
- defense is the target's combined defense multiplier (e.g.
(1 - defenseUp) * (1 - defenseDown)). - defenseBoost is the target's defense boost value which is calculated based on the score distance from the match average.
- playerCount / 8 scales the points so that smaller lobbies award proportionally fewer points per hit.
As an example: you hit a target with Single Shot (attack = 28), the target has 20 points while the lobby average is 100, the target has jump equipped (7% defense, so a 0.93 multiplier), and there are 6 players.
The formula would be:
round(28 * 0.93 * (1 - 0.5 * (1 - 20 / (100 * 0.75))) * (6 / 8))
= 12 points, since the result (12.36) is rounded to the nearest integer.